As the space has an entrance fee of $1, they will have to pay the cost to receive the one star from the attraction.īy visiting the attraction you will take a star and add it to your Book of Adventures. The blue player has landed on the Chocolate Factory attraction. If you do not have enough money for the entrance fee, you cannot enter the attraction. If you want to enter the attraction you will pay the associated cost to the bank. Some attractions are free, and others have a cost to enter them. To enter the attraction look at the space to see if you have to pay an entry fee. As the attraction does not have a cost, they can enter it for free. The pink car has entered the Playground attraction. You do not have to land at an attraction by exact count in order to visit it. The player that drew this Action card loses one of their stars due to the black star on the card.Īfter you take the action printed on the card, keep the Action card face up in front of you. If they successfully get the other players to guess correctly, they will receive a star. For this card the player has to act out playing catch. For this card the player must complete the sentence “Jingle Bells, jingle bells” in order to receive a star. The player that drew this Action card gets to take a star due to the yellow star on the card. What these symbols represent are listed below. The Action cards have symbols on the bottom. If you do not have enough money to pay the cost on the card you drew, you do not have to pay the cost. They will follow the directions on the card and then keep the card face up in front of themselves. As the current player ended their turn on a yellow Action space, they had to draw an Action card. If a card says to tell a story, act out an impression, or sing you must take the corresponding action. Some cards will give you stars or money, and others will take them away. You will read out the card and do what it says. If you land on a yellow Action space, you will draw the top card from the Action card deck. The Spaces The pink car has landed on a yellow Action space. The next player in clockwise order (left) will then take their turn. Otherwise you have to move the entire number of spaces that your spun.ĭepending on what space you land on, you will then take a special action.Īfter you take the corresponding action, your turn ends. Should you spin a number that would take you past an attraction, you can instead choose to stop your movement at the attraction. They will move their car two spaces on the track. The pink player spun a two on the spinner. When moving you will always move your car forward (in the direction of the arrows). They will move their car two spaces in the direction of the arrows. The pink player has spun a two on the spinner. The number you spin on the spinner is how many spaces you will move your car. To start your turn you will spin the spinner. They will receive an additional star if they visit the Beach, Snow Fun, and/or the Chocolate Factory. To begin the game this player receives $4 and three VIP Tickets. Play will proceed clockwise throughout the game. The oldest player will start the game.Place the Action cards, stars, and remaining money facedown next to the gameboard. ![]() Each player should try to visit their VIP ticket locations during the game.
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